Keyframe Caddy Manual Download

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  2. Keyframe Caddy
  3. Keyframe Caddy Manual Download
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  5. Keyframe Caddy Manual Download Free

To download the product you want for free, you should use the link provided below and proceed to the developer's website, as this is the only legal source to get Keyframe Animation. However, we must warn you that downloading Keyframe Animation from an external source releases FDM Lib from any responsibility. Keyframe Caddy Pro is the professional, studio version of our free Keyframe Caddy tool. Pro is a completely re-built Extension to work with Creative Cloud and all future versions of Flash. See why so many animation studios use and love Keyframe Caddy. No more manually typing graphic frame numbers into the properties panel.

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Volkswagen Caddy

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Volkswagen Caddy

Volkswagen Caddy is a compact van that represents the German automaker of Volkswagen since 1982.

There are such generations of VW Caddy:

  • VW Caddy I (1982-1992)
  • VW Caddy II (1995-2004)
  • VW Caddy III (2004 – up to our time)

VW Caddy I (14D) (1982-1995)

The first Caddy pickup appeared in the Yugoslav city of Sarajevo in 1982. When it was created, the standard used for that time was used: they took a serial car, extended the base, instead of the rear of the body a cargo compartment was applied and the rear suspension was reinforced. Initially, the Volkswagen Caddy was created exclusively as a truck wagon: its interior was absolutely not adapted for the carriage of passengers. The car was made on the platform of the Golf model of the first generation, and in the appearance of much borrowed from Polo. For example, the front part of the body up to the door and rear view mirror.

The model is equipped with a 1,6-liter gasoline carburetor engine of 81 hp Rear suspension bracket, chassis reinforced. As an option on a pickup, a plastic top was mounted with or without a lifting rear wing.

The release of the first generation lasted until 1992.

VW Caddy II (9U / 9KV) (1995-2004)

In 1995, the second generation of Caddy (Typ 9KV) appeared. The principle of construction was completely preserved: the front part of the compact and cheap car segment B – SEAT Ibiza (platform A03), an elongated wheel base and spacious body. The engine is diesel, with only the most necessary options. He enjoyed great demand in Western Europe. Small firms, product retailers and other organizations that constantly ship small batches of goods or equipment were Caddy very satisfied.

The production of the second generation Caddy in Europe stopped in 2004, and in Argentina, the model is being manufactured further.

The same generation is Caddy (Typ 9U), although it is a completely different car – the badge-engineered Škoda Pickup model, which in turn is based on Felicia. Such a Caddy was manufactured in the Czech Republic.

VW Caddy III (2K) (2004-2015)

In 2000, the market for passenger cars was undergoing a revolution. The world giants of the automotive industry presented new models that were designed not only for the transportation of goods, but also for passenger operations. Renault releases Kangoo, followed by Opel Combo and Ford Tourneo. Adhering to the trends of today’s market and demand, Volkswagen in 2004 produces a new Caddy on the platform PQ35 from Golf V.

The New Caddy family is a new generation of technological vehicles of universal application. The reliability, which became the card of the previous generation of Caddy, has found its continuation and in the new model.

The third Caddy is made one-dimensional, that is, its body is a single unit – like a minivan. The cargo compartment on the new Caddy is now no longer separated from the driver’s cabin by the step as it was in the second-generation Caddy. At the same time, he has also grown significantly in all directions: the width of 106 mm, the base of 81 mm, and the total length of 172 (up to 4.4 m). The volume of the luggage compartment increased by 300 liters and reached a value of 3.2 cubic meters.

New Caddy can carry 750 kg of cargo inside and 700-740 kg (depending on the engine) on a trailer without brakes or 1,2-1,5 tonnes on a trailer equipped with brakes.

Caddy exists in two versions: commercial Kasten and passenger Kombi. Buyers of both versions of Caddy are offered four different engines at once: two gasoline, 1.4 l (75 hp) and 1.6 l (102 hp), and two diesel engines: 2-liter SDI (69 hp) and turbocharged 1.9 TDI (105 hp). Transmission, only mechanical.

Like every modern car, the New Caddy is equipped with active and passive safety systems – ABS, anti-boot (ASR) and even a system for monitoring the braking of the MSR engine. Additionally, an ESP anti-lock system can be ordered.

Volkswagen Caddy Kasten is a modern technological vehicle for business trips and cargo delivery. The floor of the cargo compartment is made of sheet iron, which significantly increases its durability and protects against possible damage. In addition, the bottom edge of the cargo hole is a protective overlay, and the sidewalls of the cargo compartment are upholstered from below with a sturdy plastic, which eliminates the possibility of damage to the cabin.

For fastening of loads there are 6 rigging loops. Access to the compartment is through the backstop rear doors or through the widest in this class of cars side sliding doors.

The interior is designed to provide maximum comfort for the driver and passenger. The steering column is regulated in two dimensions, which makes driving a Caddy Kasten comfortable for any driver. Passenger and driver’s seat have adjustable longitudinal position and tilt of the backrest. To create an excellent and comfortable microclimate in the cabin, there are systems of heating and ventilation with an anti-dust and anti-allergenic filter.

The instrument panel is distinguished by functionality and high performance. Owners of gasoline engines will find on the panel an indicator of brake pad wear.

The body is integral, partly galvanized with anti-corrosion treatment and a guarantee of continuous corrosion for at least 12 years. Caddy Kasten suspension combined: front – independent, and rear – spring. Telescopic shock absorbers are equipped with a stabilizer of transverse stability. For braking, the reinforced hydrodynamic two-circuit braking system corresponds.

Caddy Kombi – a passenger and freight wagon. It has a spacious interior that allows you to conveniently accommodate up to 7 passengers in a car. His main advantage is transformation. If it’s not possible to make a passenger van from Kasten, then Kombi is also. You just have to fold or completely remove the rear seats. Therefore, a passenger is called Kombi, which means “combined”, that is, one that may be both. Here as well as on the Kasten combined suspension. Passive safety Caddy Kombi provides 4 airbags: two front and two side for the driver and front passenger. All seats in the cabin are equipped with three-point seat belts with vertical adjustment and ancillary couplings. Caddy is equipped with an additional signal of braking and fog lamps. Equipped with a glazed body and lifting rear doors. If desired, the car can be supplemented: heated front seats and two electric windows. The cabin has plenty of space for small things that may be useful for passengers on the road. These are numerous shelves on the front panel, bulky boxes under the front seats and already traditional gloves.

For safe and reliable fastening of cargo there are 4 rigging hinges, drowned in the interior of the cabin.

From the theft, the car protects the electronic anti-theft locking engine (Transponder) and anti-lock fuse lock steering wheel.

The Caddy assembly is carried out at the VW plant in Poland.

Since 2010, a modernized model with new optics, radiator grill, bumpers and equipment and some new engines are being manufactured.

In 2012, an unusual version of the Cross Caddy with an off-road curtain came out.

Thanks to the 2015 Kickstarter, Krita has animation. Inspecific, Krita has frame-by-frame raster animation. There’s still alot of elements missing from it, like tweening, but the basic workflowis there.

To access the animation features, the easiest way is to change yourworkspace to Animation. This will make the animation dockers andworkflow appear.

Note

New in version 4.1: The Timeline docker looks a bit different from the screenshots shown in this tutorial, however you should be able to follow it if you take care to select options mentioned in text.

Animation curves¶

To create an animation curve (currently only for opacity) expand theNew Frame button in the Animation dock and click Add OpacityKeyframe. You can now edit the keyframed value for opacity directly inthe “Layers” dock, adding more keyframes will by default fade from thelast to the next upcoming keyframe in the timeline over the framesbetween them. See animation curves for details.

Workflow¶

In traditional animation workflow, what you do is that you make keyframes, which contain the important poses, and then draw frames inbetween (tweening in highly sophisticated animator’s jargon).

For this workflow, there are three important dockers:

  1. The Timeline Docker. View and control all ofthe frames in your animation. The timeline docker also containsfunctions to manage your layers. The layer that are created in thetimeline docker also appear on the normal Layer docker.

  2. The Animation Docker. This docker contains theplay buttons as well as the ability to change the frame-rate, playback speedand useful little options like auto-key framing.

  3. The Onion Skin Docker. This docker controlsthe look of the onion skin, which in turn is useful for seeing theprevious frame.

Introduction to animation: How to make a walkcycle¶

The best way to get to understand all these different parts is toactually use them. Walk cycles are considered the most basic form of afull animation, because of all the different parts involved with them.Therefore, going over how one makes a walkcycle should serve as a goodintroduction.

Setup¶

First, we make a new file:

On the first tab, we type in a nice ratio like 1280x1024, set the dpi to72 (we’re making this for screens after all) and title the document‘walkcycle’.

In the second tab, we choose a nice background color, and set the background to canvas-color. This means that Krita will automatically fill in any transparent bits with the background color. You can change this in Image ‣ Image Properties. This seems to be most useful to people doing animation, as the layer you do animation on MUST be semi-transparent to get onion skinning working.

Note

Krita has a bunch of functionality for meta-data, starting at the Create Document screen. The title will be automatically used as a suggestion for saving and the description can be used by databases, or for you to leave comments behind. Not many people use it individually, but it can be useful for working in larger groups.

Then hit Create!

Then, to get all the necessary tools for animation, select the workspaceswitcher:

Download

And select the animation workspace.

Which should result in this:

The animation workspace adds the timeline, animation and onion skindockers at the bottom.

Animating¶

We have two transparent layers set up. Let’s name the bottom one‘environment’ and the top ‘walkcycle’ by double clicking their names inthe layer docker.

Use the straight line tool to draw a single horizontal line. This isthe ground.

Then, select the ‘walkcycle’ layer and draw a head and torso (you can use any brush for this).

Now, selecting a new frame will not make a new frame automatically.Krita doesn’t actually see the ‘walkcycle’ layer as an animated layer atall!

We can make it animatable by adding a frame to the timeline. a frame inthe timeline to get a context menu. Choose Create Duplicate Frame.

Attention

If you select Create Blank Frame, the content of the layer will be dropped and a new blank frame will appear; since you want to preserve the image, you need to use Create Duplicate Frame.

You can see it has become an animated layer because of the onion skinicon showing up in the timeline docker.

Use the Create Duplicate Frame button to copy the first frame onto the second.Then, use the MoveTool (switch to it using the T shortcut) with the Shift+ shortcut to move the frame contents up.

Keyframe

We can see the difference by turning on the onionskinning:

Now, you should see the previous frame as red.

Warning

Krita sees white as a color, not as transparent, so make sure the animation layer you are working on is transparent in the bits where there’s no drawing. You can fix the situation by use the Color to Alpha filter, but prevention is best.

Future frames are drawn in green,and both colors can be configured in the onion skin docker.

Now, we’re gonna draw the twoextremes of the walkcycle. These are the pose where both legs are as farapart as possible, and the pose where one leg is full stretched and theother pulled in, ready to take the next step.

Now, let’s copy these two… We could do that with the Ctrl+dragshortcut, but here comes a tricky bit:

Ctrl+ also selects and deselects frames, so to copy…

  • Ctrl+ to select all the frames you want to select.

  • Ctrl+drag. You need to make sure the first frame is ‘orange’,otherwise it won’t be copied along.

Now then…

Squashed the timeline docker a bit to save space.

  1. Copy frame 0 to frame 2.

  2. Copy frame 1 to frame 3.

  3. In the animation docker, set the frame-rate to 4.

  4. Select all frames in the timeline docker by dragging-selecting them.

  5. Press play in the animation docker.

  6. Enjoy your first animation!

Expanding upon your rough walkcycle¶

You can quickly make some space by the Alt+drag shortcut on any frame. This’ll move that frame and all others after itin one go.

Then draw inbetweens on each frame that you add.

You’ll find that the more frames you add, the more difficult it becomes to keep track of the onion skins.

You can modify the onion skin by using the onion skin docker, where youcan change how many frames are visible at once, by toggling them on thetop row. The bottom row is for controlling transparency, while belowthere you can modify the colors and extremity of the coloring.

Animating with multiple layers¶

Okay, our walkcycle is missing some hands, let’s add them on a separatelayer. So we make a new layer, and name it hands and…

Our walkcycle is gone from the timeline docker! This is a featureactually. A full animation can have so many little parts that ananimator might want to remove the layers they’re not working on from thetimeline docker. So you manually have to add them.

New in version 4.3.0: In Krita 4.3.0 and later, all new layers are pinned to the timeline by default.

To show a layer whether it’s active or not, you can “pin” it to thetimeline by right-clicking on the layer in the layer docker,and toggling Pin to Timeline. We recommend pinning any layersthat you’re currently animating on.

Exporting¶

When you are done, select File ‣ Render Animation. To render to a video file, you’ll need a program called FFmpeg. To learn more, please read Render Animation.

Enjoy your walkcycle!

Importing animation frames¶

In Krita you can import animation frames.

First let us take a sprite sheet from Open Game Art. (This is the LibrePixel Cup male walkcycle).

We’ll use Image ‣ Split Image to split up the sprite sheet.

The slices are even, so for a sprite sheet of 9 sprites, use 8 vertical slices and 0 horizontal slices. Give it a proper name and save it as png.

Then, make a new canvas, and select File ‣ Import Animation Frames. This will give you a little window. Select Add images. This should get you a file browser where you can select your images.

Keyframe Caddy Manual Download Pdf

You can select multiple images at once.

The frames are currently automaticallyordered. You can set the ordering with the top-left two drop-down boxes.

Keyframe Caddy

Start

Keyframe Caddy Manual Download

Indicates at which point the animation should be imported.

Step

Keyframe Caddy 1.1.1 Download

Indicates the difference between the imported animation and thedocument frame rate. This animation is 8 frames big, and the fps ofthe document is 24 frames, so there should be a step of 3 to keep iteven. As you can see, the window gives feedback on how much fps theimported animation would be with the currently given step.

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Press OK, and your animation should be imported as a new layer.

Reference¶